Penerapan Media Kahoot! Dalam Meningkatkan Hasil Belajar Teknologi Informasi dan Komputer (TIK) Siswa Kelas X SMA Negeri 1 Darul Imarah Aceh Besar
Abstract
Learning media is a tool or intermediary that is useful to facilitate the teaching and learning process, one of the alternatives is Kahoot! media which its use is related to the internet. This study aims to determine the learning outcomes of Information Technology and Technology (ICT) students by applying Kahoot! media and find out if there is an increase in students' ICT results in class X MIPA. The type of research used is classroom action research consisting of two cycles. Each cycle includes 1) planning, 2) implementation, 3) observation, and 4) reflection. The subjects in this study were 32 students of Class X MIPA 4 SMA Negeri Darul Imarah. The object in this study is the application of Kahoot! media to student learning outcomes in ICT subjects. Data collection techniques in this study were tests and non-tests. Student learning outcomes after applying Kahoot! media turned out to have increased. In cycle I, the average score was 78.12 with a percentage of student learning completeness of 81.25%. In cycle II, the average score was 85.37 with a percentage of 96.88%. The increase in student scores between cycle I to cycle II was 7.25 with a percentage increase of 15.62%. The application of Kahoot! media in learning can increase the activeness of students, so that teachers and students can work together and the learning process is more optimal.
Keywords: Kahoot Media, Student Learning Outcomes, Information and Computer Technology, SMA Negeri 1 Darul Imarah
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